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Illustrations
Illustration for Hacker Monthly #19
Illustration for Hacker Monthly #19
My illustration made the cover of Hacker Monthly #19, woo! The illustrated article is "An iOS Developer takes on Android" by Nick Farina. As always, I sent drafts to Cheng Soon Lim and he immediately chose the developer examining the huge android.











My brother helped me as the model. He suggested the looking-back-pose and I told him, "No, you're supposed to be back against the iPhone, ignoring it." Later, while looking at the shots, I realized it was a very good idea. It's like the developer felt some guilt and looked back to the iPhone. Also, this interaction integrates the iPhone in the illustration.

Cheng Soon Lim loved it and put it on the cover. Nick Farina (the article's author) put it as his twitter avatar. Now that's pretty cool!



NaNoDrawMo 2011
NaNoDrawMo 2011
NaNoDrawMo is an annual event which takes place on November. It's an incentive to draw more, with the goal of creating 50 drawings in a month.

I wanted to participate this year, but I only made 9 drawings. Everything changed beginning November and I was even tempted not to participate. I hope next year will be better.



















Illustration for Hacker Monthly #7
Illustration for Hacker Monthly #7
A new month, a new issue of Hacker Monthly magazine. This month's article was "How Universities Work" by Jake Seliger. It's, as its subtitle says, "A Guide to American University Life for the Uninitiated." The editor suggested a freshman in front of a university, so I drew a draft and he loved it.




I made a quick model in Google Sketchup as a guide for the wide perspective. I love Sketchup, it's easy to build these things and get to work on what matters.




I decided to use again the painterly style for drama. Here's a detail of the final painting:





Illustration for Hacker Monthly #6
Illustration for Hacker Monthly #6
November's issue of Hacker Monthly magazine had Zed Shaw's "Products for People who make Products for People" as a featured article.

The core idea for the illustration was, quoting from the article: To the Product Person I am a dinosaur. I'm a Long Beard. I'm a guy who makes web servers for fun and gives them away. [...] Second, to them a web server isn't "product", it's infrastructure. It's not even a toilet, it's the rusty pipe that feeds water to the toilet.

So, here's the Long Beard guy and his peers. Since this is about "products," I chose to represent them as furniture sellers -- furniture being the "products for people." Just like a web server is not supposed to be an end product, but infrastructure, the Long Beard sells planks of wood: raw material for furniture.

Following the article, the peers watch him in disdain:

To a Product Person the things I make are laughable. They aren't products because people don't use them, only programmers. To make a good web server you just have to code. There's no design, no usability, no human elements at all. The all superior Product(TM) has design, usability, and is used by humans. "Your web server is just used by geeks and it's just code."



Tony Eisler
Tony Eisler
Tony Eisler from the Mana Khemia video game.

Drawn by request.





Next Page
These are my illustrations and drawings.

The original Retrazos project were experimental drawings based on constraints (size, time, colors, etc.) just to motivate my creativity.




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Published on October 04, 2010
Moving things up
Moving things around, things might get wonky.
Published on September 29, 2010